I performed a public service yesterday . I told two relatively new teen-age gamers The Eric & the Gazebo story.
Now, for those of you who have never heard this particular story, it is an anecdotal story that has been bopping around the gaming world since about the mid-1980s, courtesy of game designer Richard Aronson. Here is the story in its entirety, or as near as anyone can manage on the Internet:
Let us cast our minds back to the early days of Fantasy Role Playing, back when ye Dread Gygax was loose upon the land. Funny how humor and horror can start out so alike. Let us go still earlier (yes, it is permitted to breathe sighs of relief) to the days before Gygax (and the courts) thought that he owned FRP. In the early seventies, Ed Whitchurch ran “his game,” and one of the participants was Eric Sorenson, a veritable giant of a man. This story is essentially true: I know both Ed and Eric, and neither denies it (although Eric, for reasons that will become apparent, never repeats it either). If my telling of it does not match the actual events precisely, it is because I’ve heard it many different ways depending on how much of what type of intoxicants Ed had taken recently.
The gist of it is that Eric, well, you need a bit more about Eric, or else I won’t fill quota. Eric comes quite close to being a computer. When he games, he methodically considers each possibility before choosing his preferred option. If given time, he will invariably pick the optimum solution. It has been known to take weeks. He is otherwise in all respects a superior gamer, and I’ve spent many happy hours competing with and against him, as long as he is given enough time.
So, Eric was playing a Neutral Paladin (why should only Lawful Good religions get to have holy warriors was the thinking) in Ed’s game. He even had a holy sword, which fought well, and did all those things holy swords are supposed to do, including detect good (random die roll; it could have detected evil). He was on some lord’s lands when the following exchange occurred:
ED: You see a well groomed garden. In the middle, on a small hill, you see a gazebo.
ERIC: A gazebo? What color is it?
ED: (Pause) It’s white, Eric.
ERIC: How far away is it?
ED: About fifty yards.
ERIC: How big is it?
ED: (Pause) It’s about thirty feet across, fifteen feet high, with a pointed top.
ERIC: I use my sword to detect good on it.
ED: It’s not good, Eric. It’s a gazebo!
ERIC: (Pause) I call out to it.
ED: It won’t answer. It’s a gazebo!
ERIC: (Pause) I sheathe my sword and draw my bow and arrows. Does it respond in any way?
ED: No, Eric, it’s a gazebo!
ERIC: I shoot it with my bow (roll to hit). What happened?
ED: There is now a gazebo with an arrow sticking out of it.
ERIC: (Pause) Wasn’t it wounded?
ED: Of course not, Eric! It’s a gazebo!
ERIC: (Whimper) But that was a plus three arrow!
ED: It’s a gazebo, Eric, a gazebo! If you really want to try to destroy it, you could try to chop it with an axe, I suppose, or you could try to burn it, but I don’t know why anybody would even try. It’s a *)@#! gazebo!
ERIC: (Long pause. He has no axe or fire spells.) I run away.
ED: (Thoroughly frustrated) It’s too late. You’ve woken up the gazebo, and it catches you and eats you.
ERIC: (Reaching for his dice) Maybe I’ll roll up a fire-using mage so I can avenge my Paladin.At this point, the increasingly amused fellow party members restored a modicum of order by explaining what a gazebo is. It is solely an afterthought, of course, but Eric is doubly lucky that the gazebo was not situated on a grassy gnoll.
Unfortunately, my rendition of it was nowhere near as complete as this one was, for which I humbly apologize to Sam and Cody, the recipients of this nugget of D&D history.
If you'd like to learn more about it, please visit Corey and Lori's Quest Log, which goes into even more detail regarding the history of.... The Gazebo!
Take care,
~Rob


Yes you did perform a GREAT public service,…. new gamers must know the stories of those who came before. They must know the limitations of earlier versions of D&D,… the struggles we went through in 2nd Ed to create specialty characters,… the time before Prestige Classes,… the time when there were only a few options for Class,…all of this they must be told of. For ye thought we walk through the Valley of the Shadow of Gygax we shall fear no Gazeebo for we know that we have earned our rank as Veteran Gamers,…… lo and behold our scars from previous Rules Lawyers,….. gaze upon us and weep for you have not had the Joy of the 3day gaming session,……
Ah, yes, the story of the dreaded Gazebo…. I’ve heard it so many different ways, it’s one of those classic tales. I’ve never seen it referenced to its “origin,” though. It’s always one of those “friend of a friend” tales. Also, to F Silvermane, yes, I, too, look back fondly on ye olde 2nd ed. Or even straight up AD&D. But those 4 base classes were a lot of fun in and of themselves. And they were entirely customizable, if you knew how to use your feats, weapon focus, and the like. We would always dedicate a whole game session, pre-quest, to character generation, so that way we could customize as needed, if needed. Ah, yes, those were the days, when Adventurers were REAL Adventurers, NPCs were REAL NPCs, and small fury creatures from Alpha Centauri were REAL small fury creatures from Alpha Centauri….
Alas I came late to the table top gaming. I started out with a Star Wars RPG since my mom was convinced that D&D really stood for was Devils and Damnation. Though constant exposure to Mt. Dew can destroy a gazebo.
Yes, it is rumored that the wondrous Dew of the Mount can, in fact wear down the considerable defenses of the Common Gazebo. But if one ever has the misfortune of running into a Greater Gazebo, one will likely have to wield the mystical powers of the Chee’Toh as well. And heavens help you if you should encounter a Dire Gazebo, for then you will only prevail if you manage to call upon the Avatar of the god Pizza-Delivery-Guy.
Fury creatures? Those sound vicious! Anything furious should warrant caution.
I was a 2nd Ed guy,…. was easy to customize your character and create a new class as it were,… you could take an idea from a movie or book and create it fairly easily,..there was more openness in the game,..less rules made it easier to play. To me later editions [especially 4th ed] are so full of rules and options that its become lagged and takes way too long to get together,…2nd edition was streamlined but open enough to allow for customization,…..
And, remember, the rules are what the DM say’s they are. Back in the “Advanced” D&D day, I played a campagain with a DM who had custom magic rules. He had a list of “modifiers” to the basic spells. I really liked “machine-gun”. This ability allowed you to cast the same spell repeatedly. “Machine Gun” Fireball anyone?
Over on Giantitp, I’m going to be running a campain where theres only 3 base classes. The Generic Expert, Spellcaster and Warrior. I can already read the angry “Why no Tier one” rants…
Yes, custom magic and streamlined classes, it will be nice fer the book keeping and making of characters.